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Mailing List Logs for ShadowRN

From: Kama kama@*******.net
Subject: A perfectly acceptable reason to test the new list...
Date: Mon, 8 Feb 1999 14:01:27 -0500 (EST)
On Mon, 8 Feb 1999, Frank Pelletier (Trinity) wrote:

>
> So, should roleplaying dictate the fact that a mage/shaman
> (goddamn...magic-user :) ) cannot get cyber? Should we ostracize any player
> with munchie intentions, or, as GMs, make them hard as hell on them to get
> cyber?
>
> I view with much doubt a Magic-user who intends to have himself cybered-up,
> since it's obviously not a way to advance his character's persona/story/etc,
> but a blatant move to boost his already formidable stats (we're talking
> about a level 2-6 initiate) and powers...
>
> Isn't that the definition of a munckin? Can anyone justify a mage of
> perfect health getting cyber, in the name of "character development"?
>
> I don't think so...
>

I think so.

However, it does depend on a number of things. One of the most critical
factors is how much cyber and ifi the character has a GOOD reason to
explain why.

Anderson, a dog shaman in our campaign, opted for cybereyes when his
natural eyes were destroyed during a hosed run. He opted for cyber becuase
of the improvemnts he could get built into the cyber eyes even though the
money was available for him to wait and get clonal replacements. He
decided that as long as he was going to have surgery he might as well do
things properly and got a smart gun link put in as well. I believe he had
one more piece of cyber put in at that time as well, though I cannot
remember what. All in all, the minimal amount of cyber that Adnerson put
in was the few things he thought would give him a serious boost to his
survival potential while spending very little essence (less than a point).
Even if circumstances had not prompted him into getting the eyes when he
did, I believe Anderson had considered these limited cyber options before
the bad run.

Another character in our campaign named saphire has done the initiate and
cyber routine. However, it has fit well with her personality. She
sonsiders herself to be a death machine. She has little affection for
people and tends NOT to make friends despite her high charisma becuase of
her kill at any cost personality. She does tend to initate with a list of
cyber in mind so that she clenas herself out of both Karma nad money at
the same time. She is played well, with her social problems being used to
off-set teh advantages she has gotten through this trade off. However, if
she were being played in a campaign where the social disadvantages were
not so freuently emphasized, she owuld be munchy.

To summerize, I have no problem with a mage or shaman thinking long and
hard before deicding that a SMALL amount of cyber is worth the loss. I
agree, that mages and shamans who constantly up their level of intiation
in order to fit in more cyber can be dangerously close to munchy. However
I have seen it done well.

Kama

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.