Back to the main page

Mailing List Logs for ShadowRN

From: Ojaste,James [NCR] James.Ojaste@**.GC.CA
Subject: A perfectly acceptable reason to test the new list...
Date: Mon, 8 Feb 1999 14:18:43 -0500
Frank Pelletier (Trinity) wrote:
> We all know how munchie a mage/shama can become once, if his initiation
> rating is high enough, he tries to cram cyber into his body...
>
You mean "powerful", I think. Munchie is what players are...

> So the question is this... We all know there are no rules against
> Mages/Shamans getting cyber... We all know all they must do is leave a
> magic rating of 1 intact, and the initiations will compensate for any loss
> (although I'm obviously talking about high-level characters here).
>
Except for the difficulty in healing them and other essence-related
tests.

> So, should roleplaying dictate the fact that a mage/shaman
> (goddamn...magic-user :) ) cannot get cyber? Should we ostracize any
> player
> with munchie intentions, or, as GMs, make them hard as hell on them to get
> cyber?
>
Nope. The mage goes on a run, something goes wrong, the mage's leg
gets shot off. The mage can't wait for a clonal replacement (or can't
afford one), so he gets a cyber leg. Bang - the mage has an excellent
reason to get cyber, easily within character (at least, within most
characters) - what's the problem? Cyber shouldn't be any harder to
get for mages than non-mages (apart from the +2 TN for surgery).

> I view with much doubt a Magic-user who intends to have himself
> cybered-up,
> since it's obviously not a way to advance his character's
> persona/story/etc,
> but a blatant move to boost his already formidable stats (we're talking
> about a level 2-6 initiate) and powers...
>
What!? Obviously not within character!? That depends *greatly* on
the individual in question. What about mages starting with cyber?
They had to make a decision (or had a decision forced on them) at
some point in their lives to get cybered. Are you now saying that
burnt-out mages shouldn't exist because you think they're overpowered?

> Isn't that the definition of a munckin? Can anyone justify a mage of
> perfect health getting cyber, in the name of "character development"?
>
Well, my last example wasn't "perfect health", so here's another one.
The mage is sick and tired of being target #1 in the party (because
he has no visible cyber). He could get some fake cyber made, but
it's not much of a drain on his abilities so why not get the real
thing? He gets a pair of cybereyes installed along with a smartlink.
Now he fits right in with everybody else, his spells are still
effective (although weaker than before) - but he's generally a better
runner.

Shadowrunners *want* to become more powerful.

James Ojaste

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.