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Mailing List Logs for ShadowRN

From: Ojaste,James [NCR] James.Ojaste@**.GC.CA
Subject: A perfectly acceptable reason to test the new list...
Date: Mon, 8 Feb 1999 15:07:07 -0500
Frank Pelletier (Trinity) wrote:
> >There's a reason it's called "the path of the burnout".
> Just the thing I wanted to hear...
>
> Think about it, James...the Path of the Burnout... losing your magic, the
> fear that, while you become stronger physically, your magic becomes
> weaker,
> 'til it's there no more...
>
Well, pretty much - you've only *got* 6 points of essence, no more.
I recall seeing somewhere that you needed an essence of at least 1
to be magically active, leaving the mage with 5 points to play with.

At *that* point, their magic can be powerful *if* they maintain it
with cartloads of karma (at which point the pure sams will have
incredible skills), but it's also fragile. What happens when a
vampire comes along and drains a measly point of essence? *Poof*,
no more mage.

> You know what I'm talking about. I'm not saying that with REAL
> roleplaying,
> you can justify most cybermods on a mage. Hell, if the roleplaying's
> there,
> you can pretty much justify everything.
>
That's my point.

> But how many "abusers" take the Burnout route? Close to none. Do they
> feel
> the power in them slowly ebbing away? Hell no, I just need a couple mroe
> karma for Initiation number X and I'm set for another leg...
>
Until you run out of essence - and don't forget other ways of losing
magic rating. What happens if something *else* gets implanted without
their consent? What if the surgeon rolls badly on the surgery test
and it ends up costing extra essence?

> A true roleplayer will fear cyber (if he plays a mage/shaman, of course),
> because it will lead to burnout... Eventually, you'll lose it. If the
> guy
> plays with this fear, and enhances the playing experience for the group,
> I'm
> all for it...
>
Cyber should be feared no matter what kind of character you're playing.
It should be respected. When the respect outweighs the fear, the
character get the cyber. Simple.

> But will you always get those players in your game? Sadly, no... you'll
> get
> the munchie who doesn't care, 'cause he gots 3d6 ini now...
>
And a whole lot less essence. He's harder to heal magically, he's
still hard to heal medically, he's less human. Don't you think that
sams walk the same line?

James Ojaste

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.