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Mailing List Logs for ShadowRN

From: Ojaste,James [NCR] James.Ojaste@**.GC.CA
Subject: A perfectly acceptable reason to test the new list...
Date: Mon, 8 Feb 1999 15:36:58 -0500
David Fallon wrote:
> >> That sort of fits, but I'd hope she was self-initiating... Even still,
> >> that's pushing it. :) Having a character's personality be "I am a
> >> munchkin"
> >> doesn't make it good roleplaying.
> >It doesn't make it bad roleplaying either.
>
> Having your character concept be "I am a munchkin! I want everything!"
> isn't
> bad roleplaying? <shrug> okay. We have different definitions of
> creativity.
>
The character may in fact say "If I don't become a combat god, I'm
going to die young." or "If I become a combat god, I'll be a hero,
I'll get all the chicks, the world will be my oyster." Insert evil
maniacal laughter here.

I prefer to go for character concepts that have inherent problems
(my current character wants to bring about Ragnarok, for example, or
the gnome car thief who carries around a booster seat and a pair of
small stilts, or...).

My point is that there *are* characters like that running around in
the universe. Like, say, Hachetman.

> >> Even a small bit of cyberware is really pushing it. I recommend reading
> a
> >> book called 2XS by Nigel D. Findley, if you haven't already. I think
> it's
> >> out of print, but it's a _really_ good book to make some of the issues
> a
> >> character _should_ have with cyberware clearer. The main character is a
> >"A character". Not, "A magically-active character" I notice.
> >Therefore, according to your opinion, cyber is munchy and nobody
> >should be able to get it. (R.A.A.)
> My next sentence is "I don't think every character should be like this."
>
But it shouldn't be the exclusive domain of mages. Everybody loses
humanity when they get cyber. Cyber grants power. People who like
power more than they like being human get cybered. Easy.

> >Don't forget that the grass is always greener... You can't know
> >how much good it'll do you until you try. Well, you've already
> >gone this far, what's a little more going to hurt?
> >
> >There's a reason it's called "the path of the burnout".
>
> Yup! hence my other comments about how to lead a character down the path
> of
> burnout...
>
So would you complain if the characters stole a whole pile of gold
from a dragon because then they'd have too much money? You're in
danger of losing your EGM license... :-)

James Ojaste

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.