From: | greg basa demipop@**********.com |
---|---|
Subject: | A perfectly acceptable reason to test the new list... |
Date: | Mon, 8 Feb 1999 22:05:27 -0500 |
they feel
>the power in them slowly ebbing away? Hell no, I just need a couple
mroe
>karma for Initiation number X and I'm set for another leg...
>
>A true roleplayer will fear cyber (if he plays a mage/shaman, of
course),
>because it will lead to burnout... Eventually, you'll lose it. If
the guy
>plays with this fear, and enhances the playing experience for the
group, I'm
>all for it...
>
>But will you always get those players in your game? Sadly, no...
you'll get
>the munchie who doesn't care, 'cause he gots 3d6 ini now...
A GM friend of mine effectively killed off this problem by ruling that
is an awakened character loses 6 points of magic, whether from bio,
cyber, or injury, he effectively becomes a mundane. Period.
Initiation means nothing.
Cruel but efficient.
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Angelkiller 404
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