From: | Ereskanti@***.com Ereskanti@***.com |
---|---|
Subject: | SOTA |
Date: | Tue, 9 Feb 1999 07:15:07 EST |
m0ng005e@*********.com writes:
>
> One likely result of SOTA advances is that tasks would take less TIME-
> for example, a SOTA medkit would make first aid treatment faster, but an
> old one would still heal wounds just as well. One problem with non-SOTA
> vehicles might be that parts for repairs would be hard to find.
> Similarly, non-SOTA cyber would still work just as well (unless it
> interacted only with other tech)- but old wired reflexes, while still
> fast, would be hard to get maintenance and repair work done on, and might
> even interfere with certain new medical treatments.
There is something related to this that Mike B. and I have run into an
obstacle with. Setup/Breakdown times. We've noticed there are some out
there, especially with regards to drones. But we want to incorporate this
better. What's the target number to reduce the time? What skill does the
setupper/breakdownee (static free!! ;) have to use? Hell, this could even be
applied to things like anti-theft systems and general breaking/entering to
some extents.
Ideas here?
-K