From: | Slipspeed atreloar@*********.com |
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Subject: | SOTA |
Date: | Tue, 9 Feb 1999 22:31:08 +1000 |
>> vehicles might be that parts for repairs would be hard to find.
I honestly don't see that being a problem for most vehicles. Parts are
usually reasonably easy to come by. Except for the REALLY old classic cars
and the brand new ones.
>There is something related to this that Mike B. and I have run into an
>obstacle with. Setup/Breakdown times. We've noticed there are some out
>there, especially with regards to drones. But we want to incorporate this
>better. What's the target number to reduce the time? What skill does the
>setupper/breakdownee (static free!! ;) have to use?
(Appropriate vehicle skill) B/R, obviously... Base target number of 4,
probably. Divide the base time taken by the number of successes for the
actual time. What the base time actually is could vary quite a lot
depending on the GM and just how much it's broken down. Packed for storage
is one thing... Stripped to the chassis is different.
Slipspeed
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"Sufficiently advanced magic is indistinguishable from technology. So
there."
Adam Treloar aka Guardian, Slipspeed
atreloar@*********.com
http://www.geocities.com/TimesSquare/1900/
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