From: | dghost@****.com dghost@****.com |
---|---|
Subject: | Headware Memory |
Date: | Tue, 9 Feb 1999 22:31:04 -0600 |
writes:
>-----BEGIN PGP SIGNED MESSAGE-----
>At 05:16 PM 2/9/99 -0600, dghost@****.com wrote:
>>SR3 increased active memory of "standard" decks by 6-20 times.
>>SR3 increased storage memory of "standard" decks by 5-10 times.
>SR3 "standard" Headware Memory costs one third the essence of the
>"standard" Headware Memory listed in previous editions of the core
>rulebook. It has the same essence cost as the "Essence-Friendly" FIFF
>Headware Memory that appeared in Shadowtech, but no mention is made of
>System Load Delay, a special game mechanic that applied to the FIFF
>Headware Memory but not the standard variety.
>
>It is unclear whether FASA omitted SLD to represent the fact that
>"Standard" Headware Memory had advanced in essence-friendliness to the
>point where FIFF memory had been eight years previous, or because they
>wanted to leave a complex rule (that no one used much anyway) out of
>the core rulebook, or because they just plain forgot about it.
I thought someone emailed FASAMike and that he said it was intentionally
left out ... or maybe it was Rob Boyle (or maybe he said he'd look into
it...).
>>Cranial Cyberdecks use headware memory as both active and storage
memory.
>>According to Shadowbeat, Optical Memory Chips are the same size
>>regardless of storage capacity with a possible implied limit of one
>>gigapulse (Which, according to shadowbeat is equal to 1,000 gigapulses.
>>;).
>It should be noted that other parts of Shadowbeat seem to contradict
>the notion of a 1 Gp limit, specifically:
>
>"... a feature-length, sixty-minute recording occupies about 18,000
>Mp. ... The chip alone costs a fortune!" -- Shadowbeat, p. 79.
>
>Note that the phrase above is "The CHIP alone costs a fortune" which
>seems to imply that you can fit over 1000 Mp on one chip.
I just took 1 Gp to be the limit because it was simple and neat. As I
said it was a *possible* implied limit. It is also possible that the
limit is 999 Gp or that there is no limit. In fact, I would guess that
it was the authors intention that there is no limit. I just set one for
the post in order to have something definite to work with. :)
>>In the interest of not screwing over decker-types and adding a hint of
>>consistancy to the above, I present this revision of Headware memory
for SR3:
>>Essence Cost: .1 per 100 Mp or fraction thereof.
>The assumptions that you're making here being that headware memory
>consists of memory units that are physically smaller than the standard
>OMC, and have a capacity limit of 100 Mp?
Yes.
>>Availability: Always (ever hear of a computer store that didn't have
>>memory SIMMs and/or hard drives in stock?)
>To answer the question, no I haven't, but are those SIMMs medical
>grade, suitable for implant purposes? From what you seem to have put
>forward, these aren't going to be the typical, garden variety 1cm x
>2cm x 3cm Optical Memory Chip, but a smaller, more specialized unit.
Well, a datajack has an Availability of Always and I would think that a
streetdoc would be about as likely to have headware mem as a datajack.
>I'd keep the Availability where it was: 3/24hrs, or perhaps drop it
>back to 2/24hrs, which was the Availability of "Standard" Headware
>Memory back in SR2. An Availability of 2/24hrs is damn close to
>Always, but it still allows for those possible botches.
Actually, after thinking about it for a moment, cyberdocs are likely to
have certain common sizes of chips ... Like multiples of 10 or 25 or
something similar. You can (IMO) get a 100 Mp anywhere, anytime, but you
may have to wait on a 13 Mp chip (I have no idea why anyone would want a
13 Mp chip, so don't ask. :).
>>This gives you memory in your head but does not give you I/O access to
it
>>or any form of processing power (ie, consider just implanting headware
>>memory akin to disconnecting your hard drive from your computer and
>>setting it on your desk.).
>This is in keeping with how headware memory is described in the BBB3.
>However, I've personally always found a bit of charm to the first
>edition definition which described headware memory as "the computing
>power of the chips in your head." As such, I allow characters who have
>appropriate pieces of other headware to use their headware memory as a
>cyberware version of a personal computer. For this house rule, I
>require either a C^2 deck, an encephalon, or aat the bare minimum, a
>Direct Neural Interface to the Memory as input and an Image Link as
output.
I had actually forgot a piece of cyber I had wanted to add to go with
this ... thanks for reminding me.
Headware CPU (DNI seperate)
Essence Cost: .2
Cost: 200 nuyen
Availability: Always
Street Index: .75
Legality: Legal
>>This approximately divides the essence cost by 3.
>>
>>This (or something similar) has probably been done or considered by
>>others, but I thought I'd post anyway. :)
>Seeing as how the essence cost for Headware Memory listed in the BBB3
>is already 1/3rd that listed in the BBB2, I'd say dividing the essence
>cost by 3 had been considered and done by FASA. :)
Actually, I was referring to dividing the BBB3 essence cost by 3... so it
divides the BBB2 essence cost by 9. :)
>There's also Aaron Wigley's houserule for headware memory, that while
>following similar logic, is much more grand in scope. Details can be
>found at:
>
>http://shadowrun.html.com/archive/ArchiveShowArticle.php3?IDA;
>
>To sum up, Aaron's version assumes a full sized OMC is implanted into
>the head, and as such, has a flat essence cost, up to the max capacity
>of an OMC (whatever that may be -- Shadowbeat is hardly clear on the
>subject). This can lead to some astonishingly high memory capacities
>for very little essence, given sufficent nuyen.
Wasn't that or something similar posted a while back? I was specificly
trying to avoid infinite capacities, btw. :)
--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)
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