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Mailing List Logs for ShadowRN

From: Mongoose m0ng005e@*********.com
Subject: Non-lethal Injuries
Date: Tue, 9 Feb 1999 16:57:15 -0600
:> Yeah, but broken bones don't heal in minutes or hours, trust me.
:>When bones break, you tend to suffer debilitating effects (i.e. wound
:>modifiers) that last for quite a while. Some bones are worse than
others,
:>and you're more likely to want to crawl in a hole and die if you're
broken
:>your neck than if you're broekn your pinky. But as someone who has
broken
:>an arm, a collarbone, fingers, and toes, as well as cracked ribs, I can
:>tell you that it's no fun.

Borken bones almost always result in blood loss. From what I can
gather, each box of damage on the physical track could, among other
things, reflect a 3% loss of blood volume. (Average people often die whan
they loose 1/3 of thier blood).

:Amen to that. As those of you who've known me for a while will remember,
in
:June 98 I was hit by a car (I was a pedestrian) and damaged numerous
things
:(aorta, nerves, bones, lungs, spleen, blah blah blah you've all heard the
:story before). Most serious (apart from my enforced 2-month absence from
:the internet during my hospital stay!) were:

Actually, I had not heard the details. My condolances- I did not know
it was so such a life threatening incident.


<snip>
:These are the effects I suffer _NOW_, more than seven months after the
:accident. I had the best of medical care and excellent physiotherapists,
:and these problems are still rampant. Imagine the difficulties suffered
by
:a shadowrunner, with inadequate medical care, no physiotherapy, and a
:tendancy to 'push' their recovery - they'd cripple themselves in no time
flat.

Yes, certainly. SR health rules do not very well reflect cummulative
injury, lasting disabilty, or varied levels of care.


:Admittedly Shadowrun's healing times are unrealistic (let's face it, it's
:no fun playing a bunch of hapless cripples on a regular basis), which
:extends the problem - people tend to shrug off the long-term effects of
:character injury where they perhaps shouldn't.

I agree. Also, there would likely be an impact on cyberware were and
tear, as it would need recalibration after many injuries.

I'm not really sure how far rules for such things should go. They
would certainly conflict with current rules for injury and healing, which
are, as you noted, rather forgiving.

Mongoose

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.