From: | Marc Renouf renouf@********.com |
---|---|
Subject: | Non-lethal Injuries |
Date: | Wed, 10 Feb 1999 13:12:01 -0500 (EST) |
> Its not unique to SR that injury does not affect movement or the amount
> you can carry- ED has the same "problem".
The way I handle this is by applying the wound penalty to the
Quickness when determining walking speed. This reduced number is then
used to determine your running speed. So if you have a Quickness of 5 and
a moderate wound (-2), you walk at 3 and run at 9. I'm a nice guy, so I
say that your Quickness can never be reduced below 1, but crueller GM's
than I might rule that an injury is debilitating to the point where the
person is laying there on the ground immobile.
This system is simple, consistent with the published rules, and
handles the situation surprisingly smoothly.
Marc