From: | Robert Watkins robert.watkins@******.com |
---|---|
Subject: | A Few Questions |
Date: | Thu, 11 Feb 1999 09:12:29 +1000 |
> > Umm... one problem: combat spells effect the people in the AOE
> at _casting_.
>
> Um, are you sure about this. If this were the case, what would be
> the point of anchoring a Combat spell?
Yep. Aura synchronisation takes place when you cast the spell.
And, in my mind, there isn't much point. You can do a bit with elemental
side effects, but damaging manipulations work better for that. About the
only thing I can see is something like a selective bomb, with a spell like
Urban Renewal... make the anchor on site, with a temporal trigger, and then
leave. 10 minutes later, the "bomb" goes off, destroying the building,
without the problem off having you underneath.
Or you could do a Mission: Impossible trick: have a chip that's got a
anchored spell designed to blow the chip up after being played. A genuine
"This message will self-destruct" artifact.
Limits exist. Creativity involves working within those limits.
--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com