From: | Mongoose m0ng005e@*********.com |
---|---|
Subject: | Non-lethal Injuries |
Date: | Wed, 10 Feb 1999 16:49:22 -0600 |
:> you can carry- ED has the same "problem".
:
: The way I handle this is by applying the wound penalty to the
:Quickness when determining walking speed. This reduced number is then
:used to determine your running speed. So if you have a Quickness of 5
and
:a moderate wound (-2), you walk at 3 and run at 9. I'm a nice guy, so I
:say that your Quickness can never be reduced below 1, but crueller GM's
:than I might rule that an injury is debilitating to the point where the
:person is laying there on the ground immobile.
: This system is simple, consistent with the published rules, and
:handles the situation surprisingly smoothly.
:
:Marc
Smooth and simple, yes, but it seems an undue penalty that the average
troll moves half as fast with a LIGHT wound. Then you have those
quickness 13 elf adepts- gee, serious on both tacks, and they are still at
more than 50% speed!
Thats why I suggested a 5% penalty per box.
The other option is to make all movement a TN 4 test, with each result
giving 2 "quickness" worth of movement. This has no average effect when
you are not injured, but allows injury penalties to apply. I played with
a GM who did this a few times, and it worked pretty well.
Mongoose