From: | Robert Watkins robert.watkins@******.com |
---|---|
Subject: | Cyber-Mages (was: A perfectly acceptable...) |
Date: | Thu, 11 Feb 1999 17:07:00 +1000 |
> More on topic though, I feel a mage who decides to get cybered should
> do it either in small incremints, maybe starting with the lowest
> Essence item first. While thinks makes for a lot of wasted time and
> yen, for surgery and recovery respectively, it does reflect the
> magic-user's paranoia about ruining his "gift"
>
> Another option is to meticulously plan a "bundle" or "package
deal"
> procedure. This brings it all down to one Op, but the threat of
> further magic loss from invasive surgery and a deadly wound exists.
*Evil GM chuckle...* use the surgery rules to see vary the actual Essence
cost of the cyber. Then keep Essence as a hidden stat (let the players have
the rounded-down figure, especially for astrally-aware folks, as they could
work that out). Given that the Essence implant can vary by as much as 25%
using the surgery rules, mages will be a _lot_ more reluctant to cyber to
the max, as they could wake up a total mundane.
--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com