From: | Paul Gettle RunnerPaul@*****.com |
---|---|
Subject: | Cyber-Mages (was: A perfectly acceptable...) |
Date: | Fri, 12 Feb 1999 10:42:55 -0500 |
At 10:05 PM 2/11/99 -0800, Michael _ wrote:
>My question is...Physads are limited to their levels in powers based
on
>their Magic Attribute. No Increased Quickness 5 if you only have
Magic
>4. Now, in the old system, physads could initiate and raise their
Magic.
>Under the new rules Physads can purchase additionaly "Power Points",
>which leads me to believe that in the new magic book physads are
going
>to lose the ability to initiate. So, do purchased power points raise
the
>Magic Atrribute? The two things start out equal and if the physad
loses
>Magic he loses Power Points, so are they always equal?
Since the main book says nothing that links buying additional Power
Points to an increase in Magic attribute, even though it would be
critical for players and GMs to know this if it was FASA's intent
(because of the aforementioned limit of physad powers by the Magic
attribute), I strongly suspect that Physads _won't_ loose the power to
initiate.
I have a feeling that the option to buy additional Power Points was
intended as a suppliment to, and not as a replacement for Initiation.
Traditionally, physads have gotten the short end of the stick with
Initiation, and the new rule offers an alternative. Also, by including
the option to buy Power Points in the main book, physads have a way to
advance their character that isn't considered an "Advanced Rule". In
games based off of just the core rulebook, sammies could always buy
new cyber, and mages could learn new spells they didn't know before,
but for a physad to advance, the Grimoire was a required book.
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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
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