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From: chimerae@***.ie chimerae@***.ie
Subject: Houserules for unarmed/armed Combat(long)
Date: Sun, 14 Feb 1999 09:17:13 +0000
and thus did Steadfast speak on 13 Feb 99 at 2:33:

> 1. Houserule for Character having a better unarmed/armed combat skills then
> oponent.
> Normal Meleemodifiers apply. Compare the effective skills of the Combatants
> with another. Subtract the lower from the higher skill rating and add the
> diference to the strength of the combatant with the higher effective Skill.
[snip example and explanation]

This is a good idea. Simple but effective. I would consider giving
the higher skilled fighter only one point of extra strength for every
two points of skill. But I also use the rule that the better fighter
can negate one penalty (or bonus point for the enemy) for every two
points he's better than the enemy.

> 2. Houserule for advantage of more Initiativepasses than oponent.
> In the first pass of Combat everything is fine. In the second pass most
> likely the 'normal' Meta-human beeing has a disadvantage against the
> 'overpowered' lot that calls themself Shadowrunner. Add a +2 to the TN# for
> meleecombat only if the combatant has to act in a Initiative pass lower than
> he is normaly allowed to react. Add +2 to the TN# for every Initiativepass
> that the Combatant is not allowed to take actions. As this is most likely
> not very clear now an example (sorry folks, but my english lets me down on
> this one here :o)).

I understand you perfectly (but maybe that's because I'm a quarter
German :). I really like this one and am already scribbling it in the
margins of my SR3 book (don't worry it's a pencil :).

> 3. Houserule for aimed hits
> That one is simple we just half the modifiers that would apply for
> shooting.

But how do you handle multiple rounds of aiming? I kind of liked the
standing rules that the longer you aim the better your shot will be
(and the more chance someone has for spotting you).

I snipped no. 4 as I hardly use special moves (don't know why, it
just never happens

________________________
> ---> Steadfast
> Selfproclaimed protector of German
> BABY's
> Mmwahahahahaar...
> "I have 'grosse bumm' in my Pocket!
> Yes, a real 'GROSSE BUUMM'!"
> German translation for Savalette Guardian.
> __________________________________________

Or a really bad pick up line >:)

Martin Steffens
chimerae@***.ie

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