From: | Gurth gurth@******.nl |
---|---|
Subject: | Spell Points in SR3 |
Date: | Mon, 15 Feb 1999 12:18:59 +0100 |
the street was...
> Is it just me that thinks that the distribution of spell points in SR3
> is backwards.
>
> A full mage or shaman gets 25 whilst an aspected mage gets 35?
>
> I know this has probably been discussed before but I think it is really
> weird that some part time hack can learn more spells than a fully devoted
> mage or shaman can at character creation.
>
> Has anyone reversed this with a house rule?
It seems to me that this is probably something along the lines of AD&D
specialist mages, who get an extra spell from their area of speciality:
characters who _only_ learn to cast spells (sorcery ad^H^H^H^Hers) can
devote more time to learning spells than those who also learn how to
summon spirits and enchant foci. In that light it makes sense to me,
anyway...
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-
GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998