From: | Barbie LeVile barbie@********.de |
---|---|
Subject: | Spell Points in SR3 |
Date: | Mon, 15 Feb 1999 16:04:01 +0100 |
>
> It seems to me that this is probably something along the lines of AD&D
> specialist mages, who get an extra spell from their area of speciality:
> characters who _only_ learn to cast spells (sorcery ad^H^H^H^Hers) can
> devote more time to learning spells than those who also learn how to
> summon spirits and enchant foci. In that light it makes sense to me,
> anyway...
and don't forget that in SR2 a full mage could have a max of 35? spell
points and a adept could have 50, since a full maged needed priority A for
magic and so it wasn't available anymore for resources, so its not much
different from what it was.
--
Barbie
"I'm Pentium of Borg. Precision is irrelevant.
You will be aproximated."