From: | Gurth gurth@******.nl |
---|---|
Subject: | Psionics |
Date: | Tue, 16 Feb 1999 11:40:15 +0100 |
the street was...
> I've been flicking through my Alternity (c) rulebook and happened across the
> idea of trying to import the idea of Psionics in to shadowrun.
>
> Does anyone have any views on this subject?
>
> I have a base idea for Psionics but would appreciate some advice and/or help
> from some of the more experience rich members of the list.
There are roughly three views on psionics:
1) They're a different type of magician, using rules of their own;
2) They're normal magicians who explain their magical abilities by saying
they're psionics (and believe this themselves), using the normal magic
rules;
3) We don't want no stinkin' psionics :)
Judging by Awakenings, FASA subscribes to #2 -- Awakenings describes
several people who think of themselves as something other than "standard"
magicians, but who use magic just like everyone else when it comes down to
it. A psionic would be either a sorcerer or a full magician who knows
mainly spells that affect the mind (Control Thoughts, Mind Probe, and so
on) and/or spells that can be mistaken for ones that do (Mana Bolt,
Decrease Attribute, etc.).
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
There's no such things as a "brown alert," sir.
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