From: | Scott Wheelock iscottw@*****.nb.ca |
---|---|
Subject: | Cyber-Mages (was: A perfectly acceptable...) |
Date: | Tue, 16 Feb 1999 08:52:22 -0400 |
]Mongoose wrote:
]>For example, and adept with a magic rating of 5 (sue me, ]I like a
]>little cyber) has improved ability (rifles) 4 and Increased reflexes 2.
]>(Guess what cyber he's got...)
]
]"He who relies on mankind technologies, will be bound by it.
]Only he who has complete confidence and trust, will KNOW 'true'
]magic!"
]
]Alpha.
"I love it when my opponents limit themselves. It means
I got 'em half-beat already."
--Billy Orleans, cyber-mage
I'm with Mongoose on this one. Use every advantage you can.
The above mentioned character, my most used PC, is a sorceror
adept (in 2nd Ed. parlance) with Skillwires Plus, a Smartlink II,
and a Trauma Damper (a mage's best friend). He's all that and a
bag of dynamite. You call him a munchkin PC? I say,
"Whatever." I roleplay him well, he still can get kicked around,
and we all have fun. Violating archtypes is good. It keeps 'em
guessing.
Scott
-----------------------------------------------------
"Fragile, timid, with natural good manners,
he was, however, better suited for war than
for government."
_One Hundred Years Of Solitude_
Gabriel Garcia Marquez