From: | Bob Tockley zzdeden@*******.com.au |
---|---|
Subject: | Psionics 2 |
Date: | Wed, 17 Feb 1999 01:15:33 +1000 |
>Suddenly one of the teams Sam's seems to go crazy, pulls his gun out and
>starts spraying hot lead all over the bar.
>The teams mage goes "Hmmm, something not right here. That look's like mind
>control." The mage goes astral and starts looking for any astrally active
>people in the room but can't find any cos' our friendly psionicly active NPC
>is a mundane and is not astrally active. He is just using the power of his
>mind to control the Sam.
>
>The team then has to subdue the Sam and make a quick exit from the building.
>
>That's the sort of thing I was thinking about. I want something that once
>in a while I can throw a curve ball at the players from the rear when they
>are expecting a fast ball from the front.
>
>What's everyone's take on that idea?
Well... I don't personally like the idea of introducing -another- type of
'magic' into the game. The effects listed can be produced easily enough
within the current rules. What was it in Awakenings - a Masking Ward -
hides all magical effects within its boundaries... Maybe the 'mage' in
question just happens to know a way to tailor it to hide only his spells...
(>) ARKHAM
"... and in the guise of man they came - dead men walking, enshrouded in
shadows so dark that the night itself was overcome in horror..."
- Digital Age Alive