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Mailing List Logs for ShadowRN

From: Starrngr@***.com Starrngr@***.com
Subject: Psionics 2
Date: Tue, 16 Feb 1999 21:58:57 EST
In a message dated 99-02-16 10:29:11 EST, you write:

> The team then has to subdue the Sam and make a quick exit from the building.
>
> That's the sort of thing I was thinking about. I want something that once
> in a while I can throw a curve ball at the players from the rear when they
> are expecting a fast ball from the front.
>
> What's everyone's take on that idea?
>

Not sure I like it, but I think it would be pretty salvageable. I really
think your re-inventing the wheel, and I'm not sure if I would create what
your suggesting here.

As to game effects: Ok, I can see some of what your going for here, but I
still prefer the thought that psionics are just another form of magical
expression. Use the mage rules, leave out the ability to summon spirits or
enchant, and I think your pretty close. For what you've described, I'd add in
the fact that only psionics can sense psionic 'spells' and only mages can
sense mage 'spells'. Thats just the spells themselves. In the case that you
describe here, I would allow the mage to tell that someone is mind controling
him... its pretty obvious that something is impinging on the sam's aura, and
that there is a psychic doing it cause the mage cant trace the spell. Other
than that, it is a nice way to do what your thinking of.

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