Back to the main page

Mailing List Logs for ShadowRN

From: Ereskanti@***.com Ereskanti@***.com
Subject: Astral Shockwave Rules :-)
Date: Thu, 18 Feb 1999 11:06:31 EST
In a message dated 2/18/1999 8:18:47 AM US Eastern Standard Time,
hbiki@****.geocities.com writes:

> 4. Send *me* comments. I'm curious. Too powerful? Too weak?

IMO, not thought out the whole way...see below...

> 6. Shock Points reflect the 'Will' of the Dying Magician; and the GM should
> make sure that the Player RolePlay it as such.

IMO, if a character is going to willing give up themselves unto a given
(final) act of magic, then they qualify as a "living sacrifice", even if they
don't know the blood magic rules. And that my friend, is merely a standing of
a really good role-playing moment. The player is given the chance to make
*something*, literally, anything possible happen.

It's happened in the games I've run (not just SR) some 3 times in total.

1) to save a woman and three kids in her care from what would certainly have
been a Vampires finer feasting moments.

2) to defeat the enemy (and the dragon that led them) and literally liberate
an entire campaign world.

3) to change the effects of the past, to move beyond what was, and give a new
possibility for the rest of the group (Paradox is neither friend nor foe, it
is our companion by which we walk with forever)


Actually, the rules you presented are workable, but, I guess, were the
situation to merit it, VASTLY underpowered.

-K

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.