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Mailing List Logs for ShadowRN

From: Lehlan Decker DeckerL@******.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 11:21:22 -0500
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?

Usually I don't ever let it get that hi, but I tend to play with modified
karma rules if I'm Gming.

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?

Personally if I'm Gming I ignore this. But quite a few don't.

>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.

Once again if I GM, I tend to have good karma only and you can
spend it or burn it as you like. I do have a modified Team Karma
pool that I do allow players to join after they've gone through at
least 2 "runs". That acts similiar to a standard karma pool.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?

Depends for single adventures on average I use to give about
4 Karma and then individual karma awards. If it was a particulary
crazy situation I would move that up or down. (IE Universal
Brotherhood). I rarely use the karma ideas in the modules.


>5) Karma Fer Sale. Do you use the Cash for Karma
>rule, and vice versa? If so, what do you use as the cost?
>The "upscale campaign" example the SRC uses is kinda
>crazy...1 point for 1000 nuyen...

Nope I never have.

>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.
Pizza


>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?

I have roughly 22 10 sided dice, and yes the AD&D dice come
along as well. They make the bag shaking sound better.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.