From: | Lehlan Decker DeckerL@******.com |
---|---|
Subject: | Class, turn over your papers and begin. |
Date: | Thu, 18 Feb 1999 11:21:22 -0500 |
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?
Usually I don't ever let it get that hi, but I tend to play with modified
karma rules if I'm Gming.
>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?
Personally if I'm Gming I ignore this. But quite a few don't.
>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.
Once again if I GM, I tend to have good karma only and you can
spend it or burn it as you like. I do have a modified Team Karma
pool that I do allow players to join after they've gone through at
least 2 "runs". That acts similiar to a standard karma pool.
>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?
Depends for single adventures on average I use to give about
4 Karma and then individual karma awards. If it was a particulary
crazy situation I would move that up or down. (IE Universal
Brotherhood). I rarely use the karma ideas in the modules.
>5) Karma Fer Sale. Do you use the Cash for Karma
>rule, and vice versa? If so, what do you use as the cost?
>The "upscale campaign" example the SRC uses is kinda
>crazy...1 point for 1000 nuyen...
Nope I never have.
>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.
Pizza
>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?
I have roughly 22 10 sided dice, and yes the AD&D dice come
along as well. They make the bag shaking sound better.