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From: Ereskanti@***.com Ereskanti@***.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 14:14:46 EST
In a message dated 2/18/1999 11:01:23 AM US Eastern Standard Time,
iscottw@*****.nb.ca writes:

> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?

In theory, yes, this can happen, but IMO, that depends entirely upon the level
of the game that you and your fellow game players want to have.

> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?

We don't use the rule. There are enough things to balance everything else out
in the end.

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.

Burning Karma?!? Ouch, in our games, that is significant action. Using a
"burned point" to get a reroll would *really* suck.

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?

(smirk) just read "Imago" (Module) and begin to get a grasp on karmic
operations of a bigger/grander-scale nature.

Personally

1 for survival (per game session, as a kind of incentive to people that show
up)

1 for success (IF successful of course) of each major goal attributed to the
game/scenario in question.

1 for threat (depending, the higher end group on Sunday's has to work a LOT
harder than the group during the week).

Most of the players get one for role-play and/or humor (we like laughing a lot
;).

Everything beyond that varies greatly.

So what, that's 4-5 per gaming period (weekend group winds up getting more, as
they have 7-10 hour sessions, where as the weekday group gets less, as those
sessions are running 3-4 hours at most).

> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...

NO, we don't use this, nor will we. I personally made that mistake once a
LONG time ago. Memorex (Decker) and Maestro (Mage) get into a conversation
concerning one of them's need for money and the other one's need for karma
(you can draw your own conclusions). Some *REALLY* nasty numbers got bounced
around between the two players. Me as GM? I watched and nearly had a heart-
attack at the final close of the negotiations.

> 6) Mmm....foooood..... What should I have for dinner
> tonight? I was thinking of a Stroganoff type meal, with
> broccoli, but I'm quite a bad cook.

Ha Ha...

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?

In our games, if the transformation to Ghoul is supervised by a person with
the right skills or magic or facilities (or some combination thereof), then it
becomes possible to keep some-to-much-or-all of the wares. Kind of like a
"SOTA Maintenance" test as it were.

> 8) Canada. Without looking at reference material, I.E.
> anything at all, who's the current leader of our country,
> and what's his title (don't cheat...this is a public awareness
> poll...and no, I haven't a clue who the Australian Prime
> Minister is)?

Lofwyr, he owns you ALL!!! :-)

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?

15, 10 orange and 5 blue.

> And now, the tenth question on our poll...
>
> 10) If you were covered in bugs, what kind of vegetable
> would you be?

Devoured....

> All right, class, put down your pencils. Pass in your papers.
> Sign your waivers. Notarize your wills.

...underneath your desk you find a bottle of scotch, a hand razor (with
sharpening leather), and a box of kleenex. On the first sheet of kleenex are
written the instructions to the next stage of the test...perform an organ
transplant, remove your own kidney and swipe it with your neighbors. As they
are performing the test with you as well, there should be few problems in
finding suitable donors. However, as there is an odd number to this class (is
*nothing* simple?), three of you will have to exchange daisy-chain style.
Once you are done, write down your findings on the kleenex and explain any
possible, traumatic or symptomatic, difficulties that arose during the
operation...

...You have 10 minutes to complete this test...

-K

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.