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Mailing List Logs for ShadowRN

From: Steadfast laughingman@*******.de
Subject: Cyber-Mages (was: A perfectly acceptable...)
Date: Fri, 19 Feb 1999 03:45:23 +0100
And so it came to happen that NercoLythe@***.com wrote:

> Okay I don't really know how this works so bare with me now.
>
> My essence is 6 an magic att. is also 6. Now if my essence changes does my
> magic change also? Can my magic go higher than my essense rating?

If you are magically active, your Magicattribute changes accordingly with
your essence. In addition does Initiation influence your Magicattribute in
such, as Initiation gives one point per Initiationlevel > 0. If your essence
does fall/rise, you have to recalculate your Magicattribute. You have to
round the essencerating (like 1.2 ;o)) to the lowest full number, thus you
always round down. After that you apply your Initiationlevel (if you have
one greater than zero) to that number, subtract every single Magicattribute
loss you ever encountered and there you have the new Magicrating. For that I
advise to keep track of your Magic losses (grin) and of course that of your
players if you ar GM.
Note: To date/2060 known are many methods of decreasing the essencerating,
but actually raising is not possible. Exception (there always is one, isn't
it?) are the temporarly raisings of essence through consumption of other
beeings essence of the various critters known today/2060.
Note also that Initiation rules are not the actual ones, in the near future
they will most likely change in a way as the new supplement MiTS will come
out (Hopefully more soon than later).
So canon says, as always, if it not pleases you change it.
--
__________________________________________
---> Steadfast
Selfproclaimed protector of Gerber
BABY's
Mmwahahahahaar...
"I have 'grosse bumm' in my Pocket!
Yes, a real 'GROSSE BUUMM'!"
German translation for Savalette Guardian.
__________________________________________

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