From: | Josh Munn barnack@*******.com |
---|---|
Subject: | Concealing Stuff |
Date: | Fri, 19 Feb 1999 04:30:59 EST |
>
>>
>> (Hey, anyone thinking twice of carrying weapons into high >>security
areas yet?)
>
>Actually, concerning the concept of "concealment" ratings, has >anyone
else find them to be absolutely worthless? Has anyone come >around with
a way to use Stealth to create some kind of "resisted" >or
"opposed"
success test for seeing the things? I know I've >considered thresholds,
thus requiring viewers/spotters more than one >success to see a
concealed object.
>
>-K
>
>
Actually, I have found them quite useful. My GM has a nasty habit of
trying to make sure you miss important info (like the guy in the corner
has an predator in his belt). He also makes you have to get rid of
obvious weapons when trying to be social. This makes concealment a
neccessity.
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""^^
There are very few personal problems that cannot be solved
through a suitable application of high explosives.
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