From: | Scott Wheelock iscottw@*****.nb.ca |
---|---|
Subject: | Questions |
Date: | Fri, 19 Feb 1999 07:19:14 -0400 |
]1. When you create an Ally does it know the spells you know at creation or do
]you have to learn it for it after creation.
Gotta teach 'em those spells (Allies are such a karma pit...and I sooo
wish my sorceror adpet could get one..<sniff>)
]2 If my Ally is inhibiting a critter can I give it cybernetic enhancements?
If you want to deal with your ally being a little buggy, sure.
Maybe a strategic implant would be good, like a smartjaw link,
or a torso compartment and an articulated arm with a scoop...
:)
Hmmm...does bioware have the same effect on critters as cyberware?
Or is it too human-specific to work? Could they make animal
bioware that doesn't drive the puppies crazy (I shudder at the thought
of the guard-dog with muscle augmentation 2, an olfactory enhancer,
and a pain editor...)?
]3. What is an UGE?
Gurth answered this.
]4. When going through initiation can I go through the same ordeal?
Personally, I don't see why you can't do some of them again (if
your GM says it's cool). Astral Quest should be allowed, though it
can get prohibitively difficult. Asceticism is a good one to repeat.
Deed has always seemed kind of a stupid one...you can save karma
by doing a run and not getting karma...hmmm. Why not take the
karma for the run and not do the ordeal? It's more of a roleplaying
thing. Familiar...well, if you can have multiple allies, why not
multiple familiars? Geasa? Sure, take more!
Meditation is too easy to allow twice. Oath isn't allowed, by the
book. Thesis is a one-shot deal too.
]5. What are the conditions that must be if I plan on going on an astral quest
]to learn a new spell? How does it differ from the normal process?
Frankly, The Grimoire ain't too clear on that. I haven't a clue.
Scott