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Mailing List Logs for ShadowRN

From: Number Ten Ox number_10_ox@**********.com
Subject: Distinctive Style Flaw
Date: Fri, 19 Feb 1999 06:04:44 -0800 (PST)
> From: Manx <timburke@*******.com.au>
>
> |Hi People,
> |
> |I was just wondering what examples of the
> |'Distinctive Style' flaw you have all come
> |across in your previous game sessions.
> |
> |Personally I think that if played correctly
> |it can be quite dangerous for a runner
> |and certainly not worth the one build point
> |that one gains from it. Thankfully that is
> |no longer a problem in SR3.

Actually, we're playing SR3 but with some edges and flaws from SR2 mixed
in, and one of the characters in my group has that flaw.

He's a Jewish Dwarf, a decker/street sam combination. His 'cover' for his
shadowrunning activity is converting old 20th century movies into
3D/simsense, and a lot of the things he does to satisfy the flaw
requirements are references back to 20th century pop culture. His Matrix
icon looks like Humphrey Bogart in 'Casablanca', his one smart frame looks
like Ilse, etcetera. When making threatheing phone calls he uses
"shweetheart" a great deal of the time. :)

Distinctive Style doesn't have to be one thing. In fact, it's best if
there are several disjointed things: the term is 'Style', not the silly
'Trademark' disadvantage from GURPS. The idea is that the character has an
easily discernible, distinctive MO that enemies can use to track him down.

(And lemme tell you, taking that flaw when Ehran the Scribe is gunning for
you is a *bad* idea.)

==--Number 10, aka Aneirin Two-Tails.

"What's the blast radius of a mouse?"

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