From: | Patrick Goodman remo@***.net |
---|---|
Subject: | Distinctive Style Flaw |
Date: | Fri, 19 Feb 1999 08:32:29 -0600 |
Sent: Thursday, February 18, 1999 11:50 PM
>I was just wondering what examples of the 'Distinctive Style'
>flaw you have all come across in your previous game sessions.
Not all of us, but certainly some of us have. I haven't encountered it in a
Shadowrun game, but I did have a player many a year ago in my old TOP
SECRET/SI game who played the team's second-story man/safecracker who had
this same basic flaw. He'd get past all the security, he'd get into the
impossible-to-break-into safe, he'd get the goods...and instead of walking
away and letting them find out the hard way days later that he'd been there,
he left a Tarot card (always the same one, the Magician) somewhere where it
could be spotted easily.
He died violently some time later. He might have been a Magician, but he
clearly wasn't an escape artist.
>Personally I think that if played correctly it can be quite dangerous
>for a runner and certainly not worth the one build point that one
>gains from it.
Oh, absolutely.
>Thankfully that is no longer a problem in SR3.
Actually, I think it's fixing to be a problem in SR3 again here shortly.
--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.