From: | Mongoose m0ng005e@*********.com |
---|---|
Subject: | skillsoft chips |
Date: | Sat, 20 Feb 1999 21:36:10 -0600 |
:>
:>Using a chip-burner, there is some basic information in the SR3, but for
more
:>detailed information you should get your hands on a VR2.
:
:Note that this information isn't for burning skillsofts, but for burning
:MPCP, Persona, and other deck related tasks. Directly copying a
skillsoft
:from a chip you've bought to a blank chip (To share that Russian
Knowledge
:7 with your teams samurai) is probably fairly similar, although bear in
:mind that skillsofts probably have some sort of anti-tampering measures,
:both to discourage piracy and to prevent the signals being modified.
I don't think you can burn a chip (of any kind) without its source
code. Unless you somehow got the source code for a skillsoft (which the
price of the chip probaly does not include), you are out of luck as far as
making more goes. Anti-tamper measures are not really needed.
As such, the manufacture of Skillchips is pretty much at the
descretion of the GM, since the ability to buy (or create) skillchip
sourcecode is not covered in SR sourcebooks.
Mongoose