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Mailing List Logs for ShadowRN

From: Airwasp@***.com Airwasp@***.com
Subject: How much?
Date: Sun, 21 Feb 1999 13:10:43 EST
In a message dated 2/21/1999 10:46:07 AM US Eastern Standard Time,
Apathy@******.com writes:

> But if you're living at Low why bother running at all? Most runner's
> have skills enough to nab them a better then average job and not
> have to deal with all those annoying illegal things. Some have
> other reasons but those who choose to run obviously wouldn't do it for
> money like that.

The one thing that perhaps sums it up equally is that not everyone wants to be
a corporate wage slave or wants to be a clock-puncher at a factory, in fact
some of them want a sense of danger in their lives, or even to be a do-gooder
of some sort, or they are just tired of buying everything and have decided
they want to steal everything they need to survive. Who knows the main
reasons why runners become runners in the first place, but the only fact is
that they did it anyway even despite the potential cut in pay.

> So does everybody pretty much wing it about how much they give out on a
> run? What seems fair, will get them to take the run, how much cash
> you're willing to let them have...all of these would have an effect
> on my decsion but it'd be nice to have a baseline to keep it kinda
> realistic.

I would have to say that I do this also, but those numbers I gave pretty much
show the price ranges I generally show give out for games.

> Though I am playing a game with magic, I can't be too interested in
> realism...

Actually, some realism in the game is not all that bad, the only problem is
when realism becomes too great and it begins to bring down the believability
of the game itself.

-Herc

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