From: | Robert Watkins robert.watkins@******.com |
---|---|
Subject: | Concealing Stuff |
Date: | Mon, 22 Feb 1999 09:47:09 +1000 |
> The Neo-Anarchist's Guide to Real Life expanded on this.
*bleah* It's been too long since I looked at NAGRL... I'll check it out.
> Basically, the concealability listed is for a 6-20 second patdown
> search, by a trained (Professional Rating 3 or 4) individual.
>
> A cursory search by an average/amateur searcher (Professional Rating 1)
> adds +4 to the Concealability of the weapon: and that's a search where
> the investigator gets to _touch_ you.
>
> I'd say +4 for a visual check at distance, and that the weapon goes
> unnoticed unless the player flashes it or someone is actively looking
> for it. No "walk through a room, and everyone there gets to roll
> Intelligence to see if they point at you shouting 'Gun! Gun!'"
>
> In real life, do _you_ stare at every person you pass to see if they've
> secreted a weapon about their person?
Nope but I'm not a security guard, either. Hmm... okay, take a
Concealability 10 weapon. Add +4 for the visual check. That's a TN 14.
Hmm... average joe has a bit less than a 5% chance of spotting.
Assume 2 guards. Assume 6 runners. Okay, that gives us about a 40% chance
that at least _one_ guard spots at least _one_ weapon. Those still aren't
good odds.
And I won't even get into things like metal detectors which make the life of
those guards so much more 'interesting'...
So, to recap my earlier question: who here puts faith in concealing their
weapons?
--
sig deleted to conserve electrons. robert.watkins@******.com
>
> --
> Paul J. Adam
>
>