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Mailing List Logs for ShadowRN

From: Mongoose m0ng005e@*********.com
Subject: A few new questions...
Date: Sun, 21 Feb 1999 16:04:26 -0600
:>> 3) is the initiative bonuses from cyberware, magic and physad powers
:> > cumulative with defferent drugs?
:>I am prone to want to say no, as certain drugs listed in Shadowtech
wouldn't
:>seem likely, but I could see it being done anyway.
:>Magic and Chemistry, in the case of the Adept (Physical), I would see a
:>greater likelihood of it working than in any of the other potential
cases.
:
: Though it would be ugly to see a fully cybered character punch in a dose
of
:Kamikaze and Jazz as a last ditch effort to stay alive....

I think those ARE cumulative. I don't see why magic would be "more
compatable"- there are only so many ways to speed a person up and the
methods used by magic are physical (for health spells and for adepts)-
they proably overlap with those used by cyber.
In fact, my character used Kamikazee 3 times, and had a wired 3
reflexes and a load of bioware. One more time, and it would all be gone
(8 body). They wouldn't likely mention that rule and not mention
incompatbilty with other speed boosts.
The effect was pretty extereme, but the real benefit was in the 4
boxes of damage you get to ignore.

Mongoose

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