Back to the main page

Mailing List Logs for ShadowRN

From: Jeremy DeVore jmortir@*****.net
Subject: Shadowrun Of The Living Dead
Date: Sun, 21 Feb 1999 19:41:45 -0600
"And now, a Channel 6 editorial reply to Jeremy DeVore."
]>>5.) Breakdown: As time goes on and the Living Dead begin to outnumber
]>>the living society begins to brake under the stress and the crisis.
>>This
]is a very interesting concept that I believe can fun to play >>with.

]>Well, we did something very similiar in a Ninjas and superspies >campaign,
]and its not fun, its actually realy boring. and it wasn't the >GM who did
]it, hes realy good and quiet a Living dead freak. Well, it >didn't worked
]out at all.

> But the world of Shadowrun is sooo different from the current world.
>There would be a lot of opportunities for interesting stuff in SR...for
>instance, SR is a much more vicious place than today's world...who's to
>say the Dead would take over? It might be a case of a stalemate...
>certain areas are lost to the Dead, with others being fortified by >corps
and/or govts. Frankly, I don't think the sixth world would go >down so
easily.

The sixth world is VERY different from reality, and I do not believe that it
would go down as easily. Just the weaponry would make it easier...

> And, the Dead wouldn't be the only enemies to deal with, nosiree. >The
runners would have to interact with others who are capitalizing on >the loss
of law and order caused by the "invasion." Plus, maybe this >is just the
break the Horrors have been waiting for (mwahahaha).

This is where the real meat and challenge of the campaign would come from.
The Living Dead couldn't have won in the Romero movies had the people banded
together and fought together as opposed to fighting themselves. It was the
infighting that allowed the Zombies to overtake humanity.

> All in all, there's plenty of ways to keep the despair-filled,
>apocalyptic feeling, and still make it fun. Of course, you eliminate >the
use of future SR supplements that are in the vein of Shutdown: >Renraku
Arcology (unless the arcology was a safe place from the Dead, >then it
mysteriously shut down...

I have only the second edition rulebook and four sourcebooks, so I do not
believe that will be a problem. There are so many different things for me to
work with as it is. I still have to deal with the newly Infected Astral
Space (and the consequences to all the Awakened Races and magic users... oh
the poor spirits) and then there is Outer Space which is a very big topic on
it's own...

>Good luck,
>Scott

Later
 
J
http://www.prysm.net/~jmortir/AWINS
ICQ# 27381095
 
"Tis a nobler thing I... Aw screw it! Bye..."

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.