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From: Stuart M. Willis hbiki@****.geocities.com
Subject: Astral Shockwave Rules v0.02b and comments
Date: Tue, 23 Feb 1999 14:12:33 +1100
>"Stuart M. Willis" <hbiki@****.geocities.com> writes:
>> Let us consider what the average 'experienced' magician in a campaign will
>> have of importance to the ASW.
>
> <cough> That's quite an "average" experienced magician. :)

Well, I'm talking about a character whose been played for two or more years.

>
>> That means she causes an astral shockwave of 17M damage (mana based,
>> remember - most street sams wouldn't have willpowers over like 4),
> ^^^^^^^^^^^
>
> Eh? I had been assuming all this time that this was an
>astral-space only sort of thing, kind of like the hole where
>Dunkelzahn "died".

"Valid Targets for a magician who died when not projecting include
everything in his/her LOS, spells,wards and spirits - even if they're not
manifesting. Valid Targets for a magician who has died while in projecting
are everything active astrally at the time (Spirits, Spells, other
Magicians, Foci) only. "

Its an astral thing, but if the person is still in their body and they
died, they're able to create an astral effect and bridge it into the
physical world.

> It seems more appropriate for this to affect the
>physical plane much less than the astral plane.

I was considering making it cost 'shock points' to effect the physical
plan, that would probably be the best bet to weaken the power. Like 10
Shock Points or so.

>3) Rename effect. :)

To what?

Thanks for your comments,

S.

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