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Mailing List Logs for ShadowRN

From: Mark A Shieh SHODAN+@***.EDU
Subject: Astral Shockwave Rules v0.02b and comments
Date: Tue, 23 Feb 1999 13:06:06 -0500 (EST)
"Stuart M. Willis" <hbiki@****.geocities.com> writes:
> >"Stuart M. Willis" <hbiki@****.geocities.com> writes:
> >> That means she causes an astral shockwave of 17M damage (mana based,
> >> remember - most street sams wouldn't have willpowers over like 4),
> > ^^^^^^^^^^^
> >
> > Eh? I had been assuming all this time that this was an
> >astral-space only sort of thing, kind of like the hole where
> >Dunkelzahn "died".
>
> Its an astral thing, but if the person is still in their body and they
> died, they're able to create an astral effect and bridge it into the
> physical world.

Yeah, I was skimming once I got the gist of the power. :) I
don't see anything like this being used in any of the campaigns I'm
in, so I didn't check out the details. (We've had initiates before,
but it's pretty rare for a campaign to last that long. Our tendency
is to restart with a fresh group of PCs.)

> > It seems more appropriate for this to affect the
> >physical plane much less than the astral plane.
>
> I was considering making it cost 'shock points' to effect the physical
> plan, that would probably be the best bet to weaken the power. Like 10
> Shock Points or so.

That sounds workable. I suggested 1/2 power -1 staging, since
it's easy to remember as the modifier for vehicle armor. It seems
that as written, even a relatively inexperienced mage will wipe out
anything nearby that doesn't have spell defense active.

> >3) Rename effect. :)
>
> To what?

I've been trying for the past few minutes to come up with something
that isn't cheesy, but I've watched too much poorly translated anime
and played too many Japanese video games to come up with something
less than six words long that doesn't sound like a battlecry.

Dying Mage(yelling): Combustible Tiger Flying Death Wave Assault!
<fade to white>

I dunno, replace the word "Astral" with "Mana" or something...

Mark

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