From: | David Buehrer dbuehrer@******.carl.org |
---|---|
Subject: | Slightly off topic question |
Date: | Tue, 23 Feb 1999 14:39:59 -0700 (MST) |
/
/ ...there's a rule in BattleTech that gives a die roll chance
/ of doing a small amount (one or two points) of damage to a 'Mech with an
/ infantry weapon. (It's in Tech Readout 3026 for one place.) My guess is
/ this represents the chance of the bullet hitting something fragile enough
/ to be damaged by the weapon, like going into an air intake or knocking the
/ glass out of a sensor. When introducing BattleMechs in SR for whatever
/ reason, IMHO it's a good idea to keep this rule just so PCs without a
/ 'Mech of their own aren't _completely_ helpless.
Are you sure you're a GM? :)
I figure if a PC is confronted directly by a Mech and they don't run for it
or surrender, then that's their problem.
As for being completely helpless, any creative PC could deal with a Mech.
Remember the Ewoks in Return of the Jedi? :)
-David B.
--
"Earn what you have been given."
--
ShadowRN GridSec
email: dbuehrer@******.carl.org
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