From: | Schizi@***.com Schizi@***.com |
---|---|
Subject: | Slightly off topic question |
Date: | Tue, 23 Feb 1999 21:17:49 EST |
dbuehrer@******.carl.org writes:
> Steve Collins wrote:
> /
> / Of course that is negating the 1 in 2000000 chance that any schmuck with
> / a light pistol can take down any Mech. Roll a 12 to cause damage, Roll a
> / 12 for location (center Torso Critical), and Roll a 12 for number of
> / critical locations (3 locations) and get any combination of 3 Engine or 2
> / Gyro hits and por little ole mechwarrior is looking for a new ride.
>
> Even a Light Mech will have enough armor to completely deflect the bullet
> from a light pistol (remember, if the armor rating of a vehicle is greater
> than the power of an attack (non anti-vehicle weapon) the attack fails).
>
actually he was referencing the BT game rule, where any personal weapon can do
1 point of mech damage on a successful shot if he rolls 12 on 2d6(added
togethor) given Btech rules, the scenario above is entirely possible IN BATTLE
TECH :-)
(note, some like that happened once, so trust me :-)