From: | David Buehrer dbuehrer@******.carl.org |
---|---|
Subject: | APDS |
Date: | Wed, 24 Feb 1999 07:09:07 -0700 (MST) |
/
/ That's the way I've always played smartguns as working: they "know" which
/ type of ammunition is in the chamber, and adjust the projected impact
/ point accordingly, as well as displaying it in the user's field of vision.
/ Exactly how this is done I've not bothered with, but some kind of dot- or
/ barcode would work well enough (that's to say, it works for the autoloader
/ in the French Leclerc MBT).
/
/ This does have some scope for GMs whose players like to hand-load their
/ casings, though -- PCs will have to be careful which bullet they load into
/ what casing, and experimenting with different propellants and bullets will
/ cause all kinds of unpredictable results because the smartlink thinks it's
/ a different round than is actually in the weapon. This is not something
/ I'd like to bother with, though.
Couldn't the character work out the ballistics on his comp and upload
the stats into his smartgun?
-David B.
--
"Earn what you have been given."
--
ShadowRN GridSec
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm