From: | Paul Gettle RunnerPaul@*****.com |
---|---|
Subject: | APDS |
Date: | Wed, 24 Feb 1999 10:00:36 -0500 |
At 12:03 PM 2/24/99 +0100, Gurth wrote:
>This does have some scope for GMs whose players like to hand-load
their
>casings, though -- PCs will have to be careful which bullet they load
into
>what casing, and experimenting with different propellants and bullets
will
>cause all kinds of unpredictable results because the smartlink thinks
it's
>a different round than is actually in the weapon. This is not
something
>I'd like to bother with, though.
I'd only suggested it for color, mostly. As is, the smartgun bonus
just isn't big enough to start adding special-case rules to it. It's
only -2 to the target number for a smartlink, so what would the bonus
be for a smartgun that has an incorrect balistic profile for the round
it's firing? -1? How about if the smartgun is feeding into a pair of
smartgoggles, where the bonus is only -1 to start with?
Mechanics-wise, it's just not worth the hassle and the bookkeeping.
(There is the longer range bonus of the Smartlink II & Rangefinder
combo, that would be especially effected by this, but that's the most
I'd let be affected by this.)
- From a game flavor standpoint though, it's something for a GM to keep
in mind. This can always be an explanation for why botches botch
(either the actual shooting roll, or a B/R roll to hand load ammo). In
another post, I mention how if casings had round-type information
encoded on them, forensics teams would benifit. And I just happen to
like the idea of a Bar Coded Bullet. :)
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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
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