From: | Veskrashen veskrashen@*******.com |
---|---|
Subject: | Diseases and Toxins |
Date: | Wed, 24 Feb 1999 12:13:03 -0600 |
>
> Starrngr@***.com wrote:
> /
> / In a message dated 99-02-23 19:08:41 EST, you write:
> /
> / > > Comments?
> / >
> / > I like these rules, but have one basic question. How would the
> / > presence of bioware such as pathogenic defense and toxin extractor
> / > affect these rules.
> /
> / I was thinking about that too. Would they add their level to the Number of
> / dice the player got to roll, or add their power to the TN for the Infection's
> / success?
>
> I haven't worked out all the details yet :) but that's my inclination.
>
> -David B.
Since we're talking about chemical compounds rules, has anyone
thought about rewriting the addiction rules to cover the fact taht
most addicts don't die within 12 weeks ("the character loses 1/2 point
of essence pre week, and 1 box off his or her maximum condition
monitors")? this has always seemed to be kinda off to me.Then again,
it would be a really sneaky way to assasinate a heavily cybered
individual ("essence of 0.1? well, since you lose 1/2 essence per
week, that gives you about a day and a half to live...") <EGMG>
-Mojo.