From: | Kevin Dole kdole@***.vsc.edu |
---|---|
Subject: | Smartlinks |
Date: | Wed, 24 Feb 1999 14:22:34 EST5EDT |
>than the original Smartlink. IE, guns euiped with Smart II's could
>do what yoru describing here while those with smart I's would have
>to adjust for this fact "manually".
IF they are connected to a range finder.
I think the ideas about figuring out how the ballistics of various
loadings difer is interesting, I'd only worry about it if the characters
where shooting in a compition or in a very odd situation (ie, the
dwarf sam with lots of armour and cyber, who kicked out the
kneecaps of a troll, and now using said troll as a human shield with a
gun to the temple). For the most part, a "point-blank" or
"battlefield"
zero is good enough.
What this means is that you will hit, with an acceptable
derivation from zero based off of the range, with just about any
loading that is similiar in mass and velocity to the one you zeroed
with. (Yes, some guns like to toss, for example, the same weight and
velocity loadings from two seperate makers about 3+MOA apart, but
thats too nitpicky for a "sane" RPG.) Will you be dead on?
Probably not. But you will hit main (human) body mass at the range
you zeroed it at. For extreme long range or highly precise
marksmanship, it makes a difference, but for most shooting, not
really. If there is any place for the modifier to be placed, it would be
for called shots.
Kevin Dole /:|
kdole@***.vsc.edu
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