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From: Starrngr@***.com Starrngr@***.com
Subject: Diseases and Toxins
Date: Wed, 24 Feb 1999 14:33:26 EST
In a message dated 99-02-24 13:11:36 EST, you write:

> Since we're talking about chemical compounds rules, has anyone
> thought about rewriting the addiction rules to cover the fact taht
> most addicts don't die within 12 weeks ("the character loses 1/2 point
> of essence pre week, and 1 box off his or her maximum condition
> monitors")? this has always seemed to be kinda off to me.Then again,
> it would be a really sneaky way to assasinate a heavily cybered
> individual ("essence of 0.1? well, since you lose 1/2 essence per
> week, that gives you about a day and a half to live...") <EGMG>
>
> -Mojo.
>

Hmm. I think the rules david has come up with here could work for addicitive
drugs as well. A drug would get two ratings, one for its addictiveness, and a
toxin code that represents the damage it does over the long term.

Any time someone uses the drug, they have to make a resistance test as per the
addictiveness rating just like the damage test. If the drug wins, your
addicted. This also gives a better rules for kicking the jones, since you
would have to get enough successes to "damage" the addiction down to 0 before
you could kick it clean.

And obvously the damage code would work just like the toxin rules for
determining effects on the body.

And as a side note: Toxin extractors would add their levels to the TN for the
drug's successes, which means that in order to take enough to overcome the
toxin extractor, you could well take an overdose....

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