From: | Sven De Herdt Sven.DeHerdt@***********.be |
---|---|
Subject: | Rigger design rules --> anthroform |
Date: | Thu, 25 Feb 1999 10:02:26 +0100 |
>
>Oh yeah, i have to agree with Mongoose on this one. The whole reason
that
>"Kenny" has been so useful in our games is the ability to
"hand-carry"
a bunch
>of things into a situation. Okay, he's actually a wheeled
drone-anthroform
>(upper torso is humanoid), so he's got a better overall load, but the
concept
>of him "wielding" weapons and acting as "remote hands" for the
controller
>(usually Padre', but there have been exceptions) is also really neat
and
>extremely versatile.
>And besides, with wheeled drone power plant, the concept of
vehicular-level
>armor (he's got 12 points IIRC, we argued not more than a Lynx) is
still
>functional. Hell, we just recently found out one of his more
interesting
>attack modes.
>When all else fails, run the bastards over....
I didn't succeed in constructing an anthroform with the above
specifications. Would it be possible to line out the construction
details of your "Kenny" robot (just to have an example). If you think
this would be a spoiler, you can email it to me privately.
Sven ;-)