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Mailing List Logs for ShadowRN

From: Gurth gurth@******.nl
Subject: Diseases and Toxins
Date: Thu, 25 Feb 1999 11:34:30 +0100
According to Veskrashen, at 12:13 on 24 Feb 99, the word on
the street was...

> Since we're talking about chemical compounds rules, has anyone
> thought about rewriting the addiction rules to cover the fact taht
> most addicts don't die within 12 weeks ("the character loses 1/2 point
> of essence pre week, and 1 box off his or her maximum condition
> monitors")? this has always seemed to be kinda off to me.

Actually it's in 10 weeks (due to the loss of condition monitor boxes).
Anyway, yes, I have; the rules I came up with appear in Paranoid Animals
of North America
(http://shadowrun.html.com/plasticwarriors/srbooks/pana.html), somewhere
in the rules section in the back. These rules increase the required dosage
when you fail an addiction test, instead of simply making you immune to
the substance (another flaw in the Shadowtech addiction rules) and Essence
loss is 0.5 points per week, divided by 1 plus the number of successes on
a test against the Addiction rating of the drug. Losing damage boxes only
happens when you totally fail a test, which is not often.

It still usually won't allow an addict to live for years, but they
certainly live longer than by the rules from Shadowtech.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
There's no such things as a "brown alert," sir.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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