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Mailing List Logs for ShadowRN

From: Jett zmjett@*********.com
Subject: Dark City (Re: General Announcement (Psionics))
Date: Thu, 25 Feb 1999 22:02:22 -0500
David Buehrer wrote:

> Ereskanti@***.com wrote:
>
> When the players show up for the evening tell them that your going to
> do something a little different for the next adventure and start
> handing out pregenerated characters. Little do they know that they are
> playing their own characters after they been captured on the matrix and
> had their personas altered. The reason everyone decked in the first
> place could be as simple as someone hiring them to find his daughter (a
> decker) and offering the non decker players the chance to "observe".
>
> Or something like that :)
>

I ran a campaign with a Dark City theme in which the players were given
pre-generated character archetypes. They didn't know any of the stats or anything:
they were all amnesiac. The premise of the game was that they had accidentally had
their minds wiped clean by a similar experiment and woke up naked and amnesiac in
a parking lot. They got back flashes of memories and learned their skills as they
used them, and sometime during the run found out about the modified chipjacks in
their heads. Unfortunately, the game didn't work out too well, and I never
finished it.



>
> -David B.
> --
> "Earn what you have been given."
> --
> ShadowRN GridSec
> email: dbuehrer@******.carl.org
> http://www.geocities.com/TimesSquare/1068/homepage.htm

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