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From: Elling Polden thorondor_sr@*****.com
Subject: More ideas on cranial ware...
Date: Fri, 26 Feb 1999 02:35:06 -0800 (PST)
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---Veskrashen <veskrashen@*******.com> wrote:
>
> Actually, my idea for the automapper was more of an outgrowth from
> my quest to find an alternative to the combat computer. This is what i
> figure so far:
>
> The combat computer consists essentially of 3 parts: the processor,
> program, and input/output devices.


I made a integrated cyberware system for external modules in a similar (but les
complicated) way by combining a display link,software chip and a special unit with
datajacks.
It should be quite possible to integrate cyber with each other in this way if the cyber
interfaces are compatible and the propper conections are made.
Sending my Mind Controlled Equipment Datajack System as a atatchment for anybody that
wants to look at it.



_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com

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<html><head><title>Mind Controlled Equipment Datajack
System</title><meta http-equiv="Content-Type" content="text/html;
charset=iso-8859-1"></head><body bgcolor="#000000"
text="#999999" link="#999999" vlink="#CCCCCC"
alink="#00FF00"><p align="center"><a
href="index.html"><img src="../Mil%A5SpecHeader.gif"
width="500" height="70" border="0" alt="Back to
Index"></a> </p><div align="center"><img
src="../CyW2.gif" width="470" height="20"
alt="Gear/Armor"> </div><hr><div align="center">
<table width="84%" border="1" bgcolor="#000000"
bordercolorlight="#000000" bordercolordark="#000000"> <tr>
<td height="39"> <p><font face="Terminator
Two, Ogilvie, Luftwaffe, Machine"><font size="5">Mind
Controled Equipment Datajack System</font></font> </p>
<p>The MCEDS (Known as M-Zed) is a system for national military forces,
which purpose is to give the soldier the advantages of mind controlled equipment
without extensive cybersurgery and releasing restricted cyberware into society.
The system consists of a triple datajack, a internal software unit, and a
retinal display system capable of showing real time Video and smartgun info.
This is corresponding to a civilian Video link, as favored by rich SoTA freaks
with headware cell phones. The Datajacks are compact models, using 6x6mm clip
jacks, with adapters to normal jacks available in your average electronics shop.
The internal software unit descrambles the external unit feedback for use. MCEDS
units cannot be used without one. Further it can be activated and deactivated
with a 320 bit code, so that former personnel can not use equipment unless
they are reactivated, and the modules themselves will only work with
inplants they are not programmed to recognize. Thus the MCEDS units can be used
in civilian life as regular cyber accessories with little risk of abuse. The
MCEDS is a versitale system, capable of delivering many of the advantages of
regular inplants with one small cheap inplant. The actual equipment consists of
external units which the soldier connects to through the datajacks.This allows
the soldier to carry the mindlinked equipment he needs for a specific mission
and to pass the equipment on to others. The fiberoptical wiring is carried under
the clothing to minimize the risk of damage, even though the
monofilament-reinforced wires can hold 1500 kilos. If the wires get tangled or
is garbed by the enemy he can auto release them through a mindlink command. The
equipment modules are often worn in a armored mother unit worn around the chest
under the bodyarmor, integrated in heavy armor or in armored belt pouches.
Smartlinks and GunCams are integrated in weapons or attached to sight rails.
Typical MCEDS firmware modules include Battletac&#153;, Smartlink and Guncam
systems and regular sights, Radios and other coms, Sensors, GPS systems,
databases and small computers/ cyberdecks or Remote Control Decks. The
possibilities are many. In theory a soldier could connect to over 200 modules in
serial. Further MCEDS is used for generic mind control hardware, like datajack
port equipped vehicles and artillery pieces. <p>&nbsp;
<table border width="100%" > <tr> <td
alignÎNTER width="22%"> <center>
<b>Item</b> </center> </td>
<td width="12%"> <center>
<b>Essence</b> </center> </td>
<td width="17%"> <center>
<b>Availability</b> </center> </td>
<td width="15%"> <center>
<b>Cost</b> </center> </td>
<td width="10%"> <center>
<b>Index</b> </center> </td>
<td width="13%"> <center>
<b>Legality</b> </center> </td>
</tr> <tr> <td width="22%">
<center> MCEDS Inplant </center>
</td> <td width="12%"> <center>
1 </center> </td> <td
width="17%"> <center> 8/40 D
</center> </td> <td width="15%">
<center> 9000 </center>
</td> <td width="10%"> <center>
4 </center> </td> <td
width="13%"> <center> 1-Q*
</center> </td> </tr> </table>
<p>*=Legal to have deactivated units, illegal to obtain outside military
or specialy licensed security forces. </p> <p>Game effects:
<p>The MCEDS inplant needs a activation code from the (Legitimate)owner of
the equipment to work. MCEDS modules will not give any info to anyone that does
not have a code it is programmed to recognize. It also has to be reverified by
one of the owners terminals every 2 months unless it is told otherwise after
being given a admin code and a confirmed ID from a high command central(similar
to a credstick, but with a code 5, voice sample 7 and Retinal scan 6). It is
possible to hack the modules, but this requires 2 successfully Electronics tests
similar to tampering a level 7 keypad, and then a computer 7 test to override
the code. A Computers 10 test is needed to override the need for the bimonthly
verification. BTLs cannot be used with a MCEDS implant.
<p><font face="Terminator Two, Ogilvie, Luftwaffe, Machine"><font
size=+2>MCEDS Accesories</font></font> <table border
width="100%" > <tr> <td alignÎNTER
width="22%"> <center>
<b>Item</b> </center> </td>
<td alignÎNTER width="11%"> <center>
<b>Conceal</b> </center> </td>
<td width="12%"> <center>
<b>Weight</b> </center> </td>
<td width="17%"> <center>
<b>Availability</b> </center> </td>
<td width="15%"> <center>
<b>Cost</b> </center> </td>
<td width="10%"> <center>
<b>Index</b> </center> </td>
<td width="13%"> <center>
<b>Legality</b> </center> </td>
</tr> <tr> <td width="22%">
<center> Modules </center> </td>
<td width="11%"> <center> 8
</center> </td> <td
width="12%"> <center> 1
</center> </td> <td width="17%">
<center> 7/35 D </center>
</td> <td width="15%"> <center>
Eqip+1000 </center> </td> <td
width="10%"> <center> 4
</center> </td> <td width="13%">
<center> 2-V </center>
</td> </tr> <tr> <td
width="22%"> <center> 1/2sice Modules
</center> </td> <td width="11%">
<center> 10 </center>
</td> <td width="12%"> <center>
0,5 </center> </td> <td
width="17%"> <center> 7/35 D
</center> </td> <td width="15%">
<center> Eqip+100 </center>
</td> <td width="10%"> <center>
4 </center> </td> <td
width="13%"> <center> 2-V
</center> </td> </tr> </table>
<p>The modules are 10x15 cm black shock proof densiplast boxes with 6x6mm
jack ports. They resist damage with body 1 and Armor 4/5. Typical modules would
be BattleTac's, Radio packages, field computers and the like.1/2 size modules
are 5x15 cm boxes similar to the full size versions. They would typical contain
a simple radio or tactical com units, a GPS or a chip reader unit. 1/2 size
modules can be clipped together and carried in module carriers. </p>
<p><font face="Terminator Two">BattleTac Systems: </font>
<p>MCEDS BattleTac provides real time combat information directly to the
users field of vision or consciousness.It can bring up maps, lists, positions
and diagnostics of fellow soldiers,prestored data and even target info from
other soldiers. To "mark" a target all a soldier needs is to spot the
target and mentaly "tag " it. The targets location is thus available
to other soldiers or support units. The Soldier must keep track of the target
himself, however. If he loses LOS with the target or looks at something else the
Tag disappears. A Tag can pass from one soldier to another.
<p>Game Effects: <p>MCEDS BattleTac mostly means that the user has
knows where his chummers are, and if one spots a target everybody else knows
where it is. The tag is not accurate enough to fire accurately at. Normal
modifiers apply, the user just know its what's there.Firing through a wall at a
target would still give +8 target number. <table border
width="100%" > <tr> <td alignÎNTER
width="25%"> <center>
<b>Item</b> </center> </td>
<td alignÎNTER width="5%"> <center>
<b>Conceal</b> </center> </td>
<td width="11%"> <center>
<b>Weight</b> </center> </td>
<td width="14%"> <center>
<b>Availability</b> </center> </td>
<td width="15%"> <center>
<b>Cost</b> </center> </td>
<td width="13%"> <center>
<b>Index</b> </center> </td>
<td width="17%"> <center>
<b>Legality</b> </center> </td>
</tr> <tr> <td width="25%">
<center> Arm Display </center>
</td> <td width="5%"> <center>
3 </center> </td> <td
width="11%"> <center> 0,5
</center> </td> <td width="14%">
<center> 5/25 D </center>
</td> <td width="15%"> <center>
200 </center> </td> <td
width="13%"> <center> 4
</center> </td> <td width="17%">
<center> 3-V </center>
</td> </tr> </table> <p>The arm display is
for displaying data (especially maps and the like) to others. It is usual
connected in serial with the sights. Made from rugged densiplast laced with
plasteel, it has a armor rating of 7. Can be used to parry melee attacks.
<br> <table border width="69%" > <tr>
<td alignÎNTER width="25%"> <center>
<b>Item</b> </center> </td>
<td alignÎNTER width="5%"> <center>
<b>Conceal</b> </center> </td>
<td width="11%"> <center>
<b>Weight</b> </center> </td>
<td width="14%"> <center>
<b>Availability</b> </center> </td>
<td width="15%"> <center>
<b>Cost</b> </center> </td>
<td width="13%"> <center>
<b>Index</b> </center> </td>
<td width="17%"> <center>
<b>Legality</b> </center> </td>
</tr> <tr> <td width="25%">
<center> Smartlink </center>
</td> <td width="5%"> <center>
-1 </center> </td> <td
width="11%"> <center> 0,5
</center> </td> <td width="14%">
<center> 6/20 D </center>
</td> <td width="15%"> <center>
1000 </center> </td> <td
width="13%"> <center> 3
</center> </td> <td width="17%">
<center> 3-V </center>
</td> </tr> <tr> <td
width="25%"> <center> SmartGlove
</center> </td> <td width="5%">
<center> 10 </center>
</td> <td width="11%"> <center>
0,2 </center> </td> <td
width="14%"> <center> 4/10 D
</center> </td> <td width="15%">
<center> 300 </center>
</td> <td width="13%"> <center>
2 </center> </td> <td
width="17%"> <center> 6-V
</center> </td> </tr> <tr>
<td width="25%"> <center> SigthLink
</center> </td> <td
width="5%"> <center> 10
</center> </td> <td width="11%">
<center> 0,2 </center>
</td> <td width="14%"> <center>
6/20 D </center> </td> <td
width="15%"> <center> 700
</center> </td> <td width="13%">
<center> 5 </center> </td>
<td width="17%"> <center> 4-V
</center> </td> </tr>
<tr> <td width="25%"> <center>
SmartCam </center> </td> <td
width="5%"> <center> -1
</center> </td> <td width="11%">
<center> 0,5 </center>
</td> <td width="14%"> <center>
7/40 D </center> </td> <td
width="15%"> <center> 1700
</center> </td> <td width="13%">
<center> 4 </center> </td>
<td width="17%"> <center> 1-V
</center> </td> </tr>
</table> <p>Smartlink modules are similar to a normal external
Smartlink and give the same effect as a Smartlink II cybersystem.They are
however more rugged than regular systems. </p> <p>Smartgloves
have Smartlink pads imbedded in the palm of the hand and enables the user to use
regular Smartlink as if they had a Smartlink II implant.Available as any kind
off glove. <p>A sight link is a small camera unit that fits over the end of
a regular gunsigth, alowing the user to see through it with the VidLink. The
sight must still be manualy controlled. <p>Guncams are top mounted
cameras that function as a Smartlink as well as supplying video footage. As the
these cameras are based on cybereye tech, Mag systems,Lowligth and Thermo and
other mods (like Rangefinders) are purchased at half the cost of a similar
Cybereye mod. The Smartlink gives -1 to target numbers when mag systems are
used. Normal rules for sight use apply. <table border
width="100%" > <tr> <td alignÎNTER
width="25%"> <center>
<b>Item</b> </center> </td>
<td alignÎNTER width="5%"> <center>
<b>Conceal</b> </center> </td>
<td width="11%"> <center>
<b>Weight</b> </center> </td>
<td width="14%"> <center>
<b>Availability</b> </center> </td>
<td width="15%"> <center>
<b>Cost</b> </center> </td>
<td width="13%"> <center>
<b>Index</b> </center> </td>
<td width="17%"> <center>
<b>Legality</b> </center> </td>
</tr> <tr> <td width="25%">
<center> 4-mod. Chest Rigg </center>
</td> <td width="5%"> <center>
4 </center> </td> <td
width="11%"> <center> 1
</center> </td> <td width="14%">
<center> 3/10 D </center>
</td> <td width="15%"> <center>
350 </center> </td> <td
width="13%"> <center> 3
</center> </td> <td width="17%">
<center> Legal </center>
</td> </tr> <tr> <td
width="25%"> <center> 6-Mod. Chest Rigg
</center> </td> <td
width="5%"> <center> 3
</center> </td> <td width="11%">
<center> 1 </center> </td>
<td width="14%"> <center>
3/10 D </center> </td> <td
width="15%"> <center> 400
</center> </td> <td width="13%">
<center> 3 </center> </td>
<td width="17%"> <center>
Legal </center> </td> </tr>
<tr> <td width="25%"> <center>
2-Mod. Belt Pouch </center> </td>
<td width="5%"> <center> 10
</center> </td> <td width="11%">
<center> 0,2 </center>
</td> <td width="14%"> <center>
6/20 D </center> </td> <td
width="15%"> <center> 700
</center> </td> <td width="13%">
<center> 5 </center> </td>
<td width="17%"> <center> 4-V
</center> </td> </tr>
</table> <p>odule carriers are ballistic cloth pouches designed to
carry a MCEDS module, much like a reinforced ammo pouch. They feature a 6x6 jack
per pouch so that all modules in the carrier can be connected through one
wire.The pouches give +1/+1 armor for every two pouches worn. (Thus a
4-module rigg would grant 2/2 points of armor). The Modules get an additional
6/4 protection. </p> <p>&nbsp;
<blockquote>&nbsp;</blockquote></td> </tr>
</table><p>&nbsp;
</p></div><blockquote>&nbsp;</blockquote></body></html>
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