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From: Sommers sommers@*****.umich.edu
Subject: Zotting Sensor's
Date: Fri, 26 Feb 1999 10:11:29 -0500
At 07:15 AM 1/26/99 , Devotely Apathetic wrote:
>The spell suggests a slightly lowered resistance (-1) for electronics
>but when trying to zot an opposing vehicle's sensor's this is unlikely
>to have any real benefit with the rules as written. To me, I'd think
>that being in the middle of a cloud of electrical activity would
>severely compromise the effectiveness of sensor's.

I would say first apply the damage as normal to the body of the vehicle. If
it blows up, the sensors really don;t matter. As for secondary effects you
might reduce the Flux of the sensors yb maybe .5 per 2 successes. Off the
top of my head, and I would need to take a look at the numbers when I get
back to the R2, but a good starting point. This would represent blown
circuits, degraded sensor aperatures, that kind of thing.

>On a few side note's, are most mid-sized helicopter's still made with
>ferrous materials?

Most aircraft in general are made from either aluminum (or some derivation
of) or some kind of composites. Steel is for the most part to heavy for
aircraft.

>Anybody seen decent stat's for small fixed wing craft?

I thought there were a few in the R2 that were good. And you can always use
The Shop. I'm sure James will post the address in a little bit. :)

>How about ultra-light rotorcraft?

As in a gyrocopter? Never saw anyhting on those. Tough because it has 2
power plants.

>Would a sky spirit's aid movement ability actually allow the shaman to
>fly?

No, they can make you move faster but cannot provide actual lift to a
character. If the character is sustaining a levitation spell, however, the
spirit could provide propulsion.

>If not how much could a sky spirit 'lift' while materialized and still
>remain in the air? Same as on the ground? This doesn't seem 'right'
>but intuition isn't the greatest thing to go on with magic...

See above.
>Do adepted err..aspected shamanist's still gain the totem modifier's?
>I've always played they don't, they get access to the spell's and
>spirit's, that's already alot for an adept. I can't, however, find
>anything saying they don't.

I'ver played that they don't. Others play that they do. I'll have to check
if they updated that in SR3.


Sommers
Homepage here now!
http://www-personal.engin.umich.edu/~sommers/shadowrun.htm

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