From: | Scott Wheelock iscottw@*****.nb.ca |
---|---|
Subject: | Bug City Question |
Date: | Fri, 26 Feb 1999 13:03:32 -0400 |
] Does anybody here have any good tables/resources for running a Bug City
] campaign? Everybody in my group is being transported there as soon as my
] game hits the day before the blast (they're in March right now), and I am
] trying to prepare for a free-flowing bug city campaign. In other words, I
] want to set it up so even I don't neccisary know what will happen every
] day. It all depends on the players themselves. Any suggestions?
Maybe work out a whole bunch of plotlines in advance, or at least
the starting points, and then when it seems like the characters are
stumbling nicely towards one of your adventure ideas, work it out
in more detail.
Frankly, I've always hated the idea of Random Encounters. They
drive me absolutely...well, buggy. If you do do a random encounter
thing, make sure to make very little of it combat oriented...Bug
City is a bad, bad place, and trouncing the characters every four
steps will make you pretty unpopular.
Scott