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From: Elling Polden thorondor_sr@*****.com
Subject: Heavy Armor
Date: Fri, 26 Feb 1999 09:37:13 -0800 (PST)
Under the old rules you still couldn't take out a heavily armored
opponent unless you where packing major firepower. SR 2 Ligh Mil Armor
could still take a LAW in the chest. Now you need ATGM.
The major argument in the defence of the new armor rules is that it
makes it harder for the runners to take on better equiped NPCs.
Problem here is that this goes bouth ways. Lets take the ole Buldog
Stepvan BC. It is a unrestricted civilian vehicle, costs maybe 60 K,
and you need armorpiercers to even harm it. Any runner that is not
stupid would get one, and tadah! they are prety close to unstoppable.
And if you dont get a StepVan you can buy similar protection for your
family car for 6250 Nuyen. No police partol (Maybe exept for in
Aztland) has the firepower to stopp it if you use runnflat tires. The
same goes for the Ford Canada Bison, one of the more popular runner
rides. It migth have only four points of armor, but that is enough to
stopp a Assault Riffle. With the old rules you had to have atleast a
security grade vehicle to get that kind of protection. Now its free
for any runner to buy, and they even changed the only ammo that could
stopp a 9+armored vehicle. Thus our friends in the Star have to bring
in the realy big guns to even be a challenge to the runners. More
effective armor causes a kind of a inflation in weapons. Not because
players are munchies, but because they have to get bigger guns to
survive, and the GM must bring in bigger guns to be a threat to the
runners. The old armo rules should be sufficient to prevent runners
from tangeling with pepole out of their leauge. If they do anyway and
die, Hey, thats evolution to you. If your players cant be kept from
doing someting stupid without making it imposible, its better to let
the be buchered by that SWAT team and begin again a little bit wiser
so that they won't try the next time.

Elling Polden


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